SPOOKY GUIDE
POLTERGEIST
THE POLTERGEIST GIVES ITSELF AWAY BY HURLING SEVERAL OBJECTS AT ONCE WITH FORCE (WHICH CAN TRIGGER AN EMF LEVEL 2 READING), AND THE SANITY DAMAGE IT DEALS SCALES WITH THE NUMBER OF OBJECTS THROWN. IT BECOMES NOTICEABLY LESS EFFECTIVE IN AN EMPTY ROOM WITH NOTHING TO THROW — A GOOD TEST IF YOU SUSPECT IT. DURING A HUNT IT THROWS OBJECTS EVERY 0.5 SECONDS, A VERY RECOGNIZABLE RHYTHM. TIP: PILING UP OBJECTS IN ITS ROOM CAN TRIGGER AN EXPLOSION THAT CONFIRMS ITS PRESENCE, BUT IT WILL ALSO DRAIN YOUR SANITY.