SPOOKY GUIDE
KORMOS
THE KORMOS IS NEARLY BLIND: IT ONLY SEES PLAYERS WITHIN 5 METERS WITH NO OBSTACLE, AND MOSTLY REACTS TO SOUND — FOOTSTEPS, VOICES, POWERED-ON EQUIPMENT. IT DETECTS A CROUCHING PLAYER UP TO 10 METERS AWAY, A STANDING ONE UP TO 15, AND A SPRINTING ONE UP TO 30 METERS: STAYING STILL AND SILENT DURING A HUNT CAN LITERALLY MAKE IT WALK RIGHT PAST YOU WITHOUT NOTICING. WATCH OUT: SPRINTING IN ITS ROOM RAISES ITS HUNT THRESHOLD TO 70% INSTEAD OF 50%. ANOTHER CLUE: IT NEVER TRIGGERS THE MIST FORM EVENT, UNLIKE MOST OTHER ENTITIES.