SPOOKY GUIDE
GUIDES
THESE FOUR GUIDES ANSWER THE QUESTIONS MOST PLAYERS HAVE WHEN STARTING OUT WITH PHASMOPHOBIA: HOW A CONTRACT PLAYS OUT FROM START TO FINISH, WHAT RAISES OR LOWERS SANITY, HOW TO IDENTIFY AN ENTITY WITHOUT SPENDING THE WHOLE EVENING ON IT, AND HOW TO REACT WHEN A HUNT STARTS. THEY COMPLEMENT THE SITE'S DETAILED DATASHEETS (GHOSTS, EQUIPMENT, MAPS, CURSED POSSESSIONS) WITH A MORE PRACTICAL APPROACH, FOCUSED ON IN-GAME SITUATIONS RATHER THAN RAW DATA.
BEGINNER'S GUIDE
HOW A CONTRACT PLAYS OUT FROM A TO Z, AND THE REFLEXES TO AVOID DYING ON YOUR FIRST NIGHT
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SANITY
WHAT LOWERS IT, WHAT RESTORES IT, AND ITS DIRECT LINK TO HUNTS
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IDENTIFYING A GHOST QUICKLY
A CONCRETE INVESTIGATION METHOD, NOT JUST THE LIST OF 7 EVIDENCE TYPES
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SURVIVING A HUNT
RECOGNIZING A HUNT, THE RIGHT REFLEXES, AND THE BASICS OF LOOPING
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