VOODOO DOLL
THE VOODOO DOLL FORCES THE ENTITY TO INTERACT (NOISE, LIGHT, EMF 5, ULTRAVIOLET...) WITH EVERY PIN PUSHED IN — A GOOD WAY TO PROVOKE EVIDENCE ON DEMAND, EXCEPT FOR GHOST WRITING AND EXTINGUISHING A FIRE SOURCE, WHICH IT NEVER AFFECTS. EACH PIN COSTS 5% SANITY (10% FOR THE HEART-SHAPED PIN, WHICH ALSO TRIGGERS A CURSED HUNT): DON'T USE THEM ALL AT ONCE. ABOVE ALL, NEVER USE IT AT 0% SANITY — ALL REMAINING PINS PLUNGE IN AT ONCE AND TRIGGER A CURSED HUNT.
A DOLL BRISTLING WITH 10 PINS, EACH TRIGGERING A DIFFERENT INTERACTION WITH THE ENTITY.
STRATEGY
THE PIN ORDER IS RANDOM, YOU DON'T CHOOSE WHICH ONE LANDS: ANY PIN YOU PUSH IN COULD BE THE HEART-SHAPED ONE, SO STAY READY FOR A CURSED HUNT EVERY TIME, NOT JUST ON THE LAST ONE. AVOID PUSHING IN SEVERAL IN A ROW IF THE TEAM'S SANITY IS ALREADY LOW, YOU MIGHT NOT HAVE THE MARGIN TO ABSORB IT IF IT'S THE WRONG ONE.
POSSIBLE QUESTIONS
- PUSH IN THE PINS ONE BY ONE, IN ANY ORDER
- 9 NORMAL PINS PLUS 1 HEART-SHAPED PIN