TAROT CARDS
THE TAROT CARDS ARE A PURE GAMBLE: EACH DRAW IS RANDOM AMONG 10 CARDS WITH VERY DIFFERENT EFFECTS, FROM THE BEST (THE SUN FULLY RESTORES YOUR SANITY, THE HIGH PRIESTESS REVIVES A TEAMMATE) TO THE WORST (THE MOON DROPS YOUR SANITY TO 0, DEATH TRIGGERS A CURSED HUNT, AND THE HANGED MAN — VERY RARE — DIRECTLY KILLS THE PLAYER WHO DRAWS IT). THERE'S NO WAY TO CONTROL THE OUTCOME: ONLY TOUCH IT IF YOU'RE READY TO LIVE WITH THE CONSEQUENCES, IDEALLY WITH GOOD SANITY IN RESERVE.
A DECK OF 10 CARDS DRAWN AT RANDOM, EACH WITH A DIFFERENT EFFECT ON THE ENTITY OR THE PLAYERS.
STRATEGY
DRAW THE CARD EARLY IN THE CONTRACT, WHILE THE TEAM'S SANITY IS STILL HIGH, RATHER THAN LATE IN THE GAME: IF YOU DRAW THE MOON OR DEATH, YOU HAVE MORE ROOM TO RECOVER. AVOID DRAWING IT ALONE IN AN ISOLATED ROOM BECAUSE OF THE HANGED MAN, VERY RARE BUT IT KILLS THE PLAYER OUTRIGHT WITH NO WARNING.
POSSIBLE QUESTIONS
- DRAW A RANDOM CARD FROM THE DECK
- THE CARD BURNS WITH A SPECIFIC COLOR AS IT REVEALS ITS EFFECT
THE 10 CARDS

THE SUN5%
FULLY RESTORES SANITY

THE MOON5%
DROPS SANITY TO 0

THE WHEEL OF FORTUNE20%
+25% OR -25% SANITY DEPENDING ON THE COLOR

THE TOWER20%
TRIGGERS AN INTERACTION AND INCREASES ENTITY ACTIVITY FOR 20 SECONDS

THE HERMIT10%
IMMOBILIZES THE ENTITY, IT CAN NO LONGER MOVE OR HUNT

THE DEVIL10%
INSTANTLY TRIGGERS A PARANORMAL EVENT

DEATH10%
TRIGGERS A CURSED HUNT

THE FOOL17%
NO EFFECT, ALWAYS DRAWN DURING A HUNT

THE HANGED MANVERY RARE
KILLS THE PLAYER WHO DRAWS THE CARD

THE HIGH PRIESTESS2%
REVIVES A DEAD TEAMMATE, THE RAREST AND MOST VALUABLE CARD