SUMMONING CIRCLE
THE SUMMONING CIRCLE MAKES THE ENTITY APPEAR AT ITS CENTER FOR ABOUT 5 SECONDS ONCE ALL 5 FIRELIGHTS ARE LIT — A PERFECT CHANCE TO PHOTOGRAPH IT OR TRIGGER AN EVENT UP CLOSE. YOU NEED MORE THAN 16% SANITY FOR THE FIRELIGHTS TO STAY LIT, OTHERWISE THEY GO OUT ON THEIR OWN. WARNING: A CURSED HUNT STARTS AUTOMATICALLY THE MOMENT THE 5 SECONDS END, SO PLAN YOUR ESCAPE BEFORE YOU EVEN LIGHT THE LAST FIRELIGHT.
A FIVE-FIRELIGHT PENTAGRAM THAT LETS YOU SUMMON THE ENTITY AT ITS CENTER.
STRATEGY
DURING THE 5 SECONDS THE ENTITY APPEARS MOTIONLESS AT THE CENTER, IT CAN'T KILL YOU: USE THAT WINDOW TO PHOTOGRAPH IT OR TRIGGER AN EVENT UP CLOSE INSTEAD OF STEPPING BACK OUT OF REFLEX. A TIER 3 CRUCIFIX PLACED IN RANGE PREVENTS THE CURSED HUNT THAT AUTOMATICALLY FOLLOWS THE SUMMONING, BUT DOESN'T FIX THE SANITY COST (16% PER CANDLE, 80% TOTAL): DON'T ATTEMPT THE CIRCLE IF THE WHOLE TEAM IS ALREADY LOW.
POSSIBLE QUESTIONS
- LIGHT ALL 5 FIRELIGHTS WITH A LIGHTER OR IGNITER
- REQUIRES MORE THAN 16% SANITY, OTHERWISE THE FIRELIGHTS GO OUT ON THEIR OWN