SPOOKY GUIDE

PLAYS A MELODY THAT ATTRACTS THE ENTITY TOWARD IT, REVEALING ITS POSITION.

STRATEGY

SET IT ON THE GROUND AND STEP AWAY IMMEDIATELY ONCE ACTIVATED, RATHER THAN HOLDING IT: THE SANITY DRAIN HITS ANY PLAYER WITHIN 3M, INCLUDING YOU IF YOU STAY NEARBY. USEFUL EARLY IN THE CONTRACT TO QUICKLY NARROW DOWN WHICH AREA THE ENTITY IS IN WITHOUT SEARCHING EVERYWHERE, BUT DON'T REACTIVATE IT WITHOUT REASON ONCE ITS POSITION IS CONFIRMED.