SPOOKY GUIDE

GRANTS A WISH SPOKEN OUT LOUD FROM AMONG 10 RECOGNIZED PHRASES. EVERY WISH ALWAYS COMES WITH A DOWNSIDE.

STRATEGY

SAVE THE SANITY WISH FOR A CRITICAL MOMENT WHEN THE TEAM IS ABOUT TO LEAVE: IT RESTORES EVERYONE TO 50% AT ONCE, BUT SANITY THEN DRAINS 50% FASTER FOR THE REST OF THE INVESTIGATION, SO IT'S POINTLESS IF YOU'RE STAYING MUCH LONGER AFTER. THE WISH YOU CHOOSE OFTEN AFFECTS THE WHOLE TEAM, NOT JUST WHOEVER SAYS IT: AGREE ON WHAT'S ACTUALLY NEEDED BEFORE SPEAKING RATHER THAN LETTING ONE PLAYER DECIDE ALONE.